1.1 |
Hello World |
Hello world in Manim |
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1.2 |
Basic Shapes and Text |
Introduction to basic geometric objects |
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1.3 |
Basic Animation |
Animating a simple shape’s position, scale, and rotation |
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1.4 |
Understanding the Scene |
Exploring the Scene class, its components, and structure |
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1.5 |
Basic Transitions |
Using play() to create smooth transitions between animations |
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1.6 |
Updaters and Continuous Animations |
Introduction to updaters and continuous object motion |
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1.7 |
Camera Movements |
Basic camera movements: panning, zooming |
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1.8 |
Simultaneous Animations |
Creating simultaneous animations with multiple objects |
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1.9 |
Animating Multiple Objects |
Managing multiple objects and synchronizing animations |
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1.10 |
Customizing Text Animations |
Animating text objects with effects like typing and fading |
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2.1 |
Transformations and Morphing |
Using transform() for shape morphing |
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2.2 |
Complex Path Animations |
Moving objects along paths: straight lines and curves |
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2.3 |
Color Transitions |
Animating color changes on objects |
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2.4 |
Easing Functions |
Applying easing functions for smoother animations |
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2.5 |
Advanced Camera Work |
Applying camera zooms, rotations, and following paths |
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2.6 |
Animating Multiple Layers |
Using multiple layers and managing different objects in the scene |
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2.7 |
Creating Complex Transitions |
Combining multiple animations and transitions |
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2.8 |
Animating with Time |
Creating time-based animations using ValueTracker |
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2.9 |
Animating Multiple Texts |
Synchronizing multiple blocks of text with animations |
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2.10 |
Grouping Objects |
Using VGroup and managing multiple objects as a group |
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2.11 |
Camera Following Array |
Camera following an array of numbers |
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3.1 |
Basic Physics Concepts |
Introduction to physics in ManimGL: velocity, acceleration |
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3.2 |
Free Fall Animation |
Simulating an object in free fall with gravity |
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3.3 |
Bouncing Balls |
Animating balls bouncing off surfaces (elastic collision) |
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3.4 |
Projectile Motion |
Simulating projectiles under the influence of gravity |
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3.5 |
Pendulum Motion |
Animating the motion of a pendulum |
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3.6 |
Simple Harmonic Motion |
Simulating simple harmonic oscillations |
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3.7 |
Ball Rolling Down a Hill |
Simulating motion with friction and gravity |
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3.8 |
Elastic Collisions |
Simulating elastic collisions between two objects |
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3.9 |
Spring Oscillation |
Animating a spring’s extension and compression |
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3.10 |
Visually Simulating Forces |
Showing force vectors acting on objects |
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3.11 |
3D Animation of a Cube |
Animating a rotating cube in 3D space |
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3.12 |
3D Plots on 3D Axes |
Creating 3D plots on axes to visualize data |
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